What is GLSL?
GLSL (OpenGL Shading Language) is a high-level shading language used for writing shaders within OpenGL. It is utilized to create visual effects on the Graphics Processing Unit (GPU), such as dynamic shadows, lighting, and reflections. GLSL allows developers to directly control the vertex and fragment (pixel) processing stages of the graphics rendering pipeline. By using GLSL, developers can write custom Vertex Shaders, Fragment Shaders, and Compute Shaders, among others, to control the rendering process of 3D graphics. Vertex Shaders process data for each vertex, such as position, color, and texture coordinates, while Fragment Shaders handle the color and material properties of pixels forming the shapes from those vertices. GLSL shader code runs directly on the GPU, offering high performance and flexibility, enabling developers to create complex and high-quality graphical effects.
Why support GLSL in Gandi IDE?
The Quake plugin made by Shawn has been used frequently in Gandi projects and received unanimous praise. Shawn has also been updating the plugin in his spare time. However, some users have complained that Quake does not meet their needs. Therefore, we updated the Quake plugin to allow everyone to write their custom shader code and achieve the desired effects.
Use Case: Implementing Mosaic Effect with GLSL Code
Example Code
How to Run GLSL in Gandi IDE?
Demo Video
Sample Demo
Demos have been open-sourced, feel free to check out the source code, modify, and take it away.
Learning Resources Related to GLSL
- Using GPT to assist in writing shaders: Gandi IDE Shader Helper
- https://thebookofshaders.com/
- https://www.shadertoy.com/