Lesson Overview
This final lesson in the unit introduces the new concept of conditionals and combines it with loops and events to create a program where sprites can react to touching each other. The project in the center of this lesson is a bit more complex than previous lessons as it provides opportunities to connect all concepts from the previous lessons together.
Prep & Materials
Welcome to CS First Unit Plan (Gandi IDE Edition)
docs.google.com
Gandi IDE Vocabulary (basics)
Gandi IDE Vocabulary
docs.google.com
Meet the Neighbors Activity Guide (Gandi IDE Edition)
docs.google.com
Learning Objectives
Students will be able to:
- Use conditionals to make sprites react to each other
- Nest conditionals inside loops
Computer Science Topics Covered
- Conditional: Programming structure that runs code only when a given true/false question is true.
CSTA, Common Core, and other standards available in the standards alignment sheet.