To save variables, you need: -A Variable (I speak at the cost of being obvious) -Data Utils Extension
To save lists, you need: -A List (once again I speak at the cost of being obvious) -Data Utils Extension -Archive Code Extension
I will post steps on how to do both.
The following code makes it so if the player has just started, or is not signed in (I think). The variable is set to 0, else it’s set to the saved variable. it doesn't matter what they are called, but all the variable must be the same and all the text prompts in the magenta areas must be the same.
The following code loads any saved list data based on the list inventory. All the "inventory" prompts must be the same variable and all the "In" prompts have the same text.
Not that complicated lol.